D7on7 TOURNAMENTS
THE NEW 7on7 PLATFORM
IN CANADA
D7on7 SCHEDULE
TBD
D7on7 LONGUEUIL
JANUARY 3
TBD
HOSTED BY GAMEREADY
Cloverdate Athletic Park
D7on7 VANCOUVER
MARCH 29-30
6410 168 ST, SURREY
JANUARY 3
TBD
TBD
D7on7 SHERBROOKE
APRIL 5
TBD
APRIL 26-27
D7on7 MONTREAL
MONTREAL
École secondaire Saint-Jean-Eudes
D7on7 QUEBEC
JUNE 21
650 Av. du Bourg-Royal, Québec, QC G2L 1M8
MONTREAL
D7on7 NATIONALS
JULY 19
TBD
RULES & REGULATIONS
GENERAL
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Each possession starts on the 40-yard line – going in.
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There will be a coin flip before each game for 1st possession on day one.
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First downs are made by crossing the 25-yard line and the 10-yard line.
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When a player is touched with one hand below the neck or above the ankle, he is considered down.
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QB will have 4.0 seconds to throw. Refs will 3-chop and the 4th chop is the whistle. (Stop watch maybe used as well for verification.) The four second clock starts on the snap of the ball.
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Each team will have two (2) blitz per game (including overtime). HEAD REFEREE & FIELD GENERAL WILL TRACK.
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Running by the offense is permitted.
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There are NO untimed downs with the exception of the extra point if a team scores a touchdown as the game time expires.
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The Field General can stop the clock to ensure proper application of the rules outlined herein.
TEAMS, COACHES & GAME MANAGERS
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Maximum number of players on one team is fifteen (15). Bands will not be issued for more than 2players.
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Players must remain on their sideline during the game.
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Players and coaches respect the teams that are playing. Do not warm-up on their sideline.
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Please police your own sidelines keeping players back during the game and clean up all trash after your game.
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Maximum of four (4) coaches per team.
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One Offensive Coach and no more than two players can be on the field (players must be on one knee) during play. 1st time is a warning 2nd time delay of game will be assessed (which IS a loss of down)! No defensive coaches can be on the field at any time.
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Offense cannot set up on the field until the opposing team reaches the 15-yard line. Penalty is delay of game and a loss of down.
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Each game will have at least three (3) referees, and a Field General. Coaches will be responsible for signing the final game score sheet after each contest.
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The Field Generals will be in charge of maintaining order during the game and ensuring these rules are enforced properly. The Head Official and/or Field General will be responsible for yelling the score to both teams as points are awarded.
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All players must have a wristband to be eligible to compete.
CELEBRATIONS
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We encourage celebrations. However, we do not tolerate taunting. Keep it fun and keep it quick so as not to unnecessarily delay game play.
FIGHTING WILL NOT BE TOLERATED
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If a player throws a punch, he is ejected immediately and cannot return for the tournament. If the team benches clear and it results in a fight both of the teams will ejected and cannot return. IF A PLAYER WHO IS PUNCHED & RETALIATES BUT DOES NOT SWING BACK, WILL BE REQUIRED TO SIT OUT A SERIES. IF A PLAYER IS PUNCHED AND SWINGS BACK, HE WILL BE EJECTED FOR THE GAME. Each team is responsible for their fans, coaches and players!
PLAYER REGISTRATION, WRISTBAND, AND AGE VERIFICATION
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Pre-Event Player Registration and Banding:
- All players must be registered in the online team roster prior to the tournament.
- Upon registration, each player will be issued a unique identification band, which must be worn throughout the duration of the event.
- Players are not permitted to remove the identification band under any circumstances. Failure to comply may result in recertification being required.
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Age Verification and Eligibility:
- Age eligibility for tournaments will be determined based on the player's age as of January 1st of the event year.
Example: Attending the 15u Tournament – attending the 15u Tournament - Players must be no older than 15 years of age on January 1st 2024.
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Identification Verification at Team Admission:
- Upon arrival at the venue, players, must present two (2) forms of I.D for verification purposes.
Example: any government issued ID, birth certificate along with a picture ID, driver license, student card, etc.
- The I.D provided must match the information registered in the online team roster.
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Player Presence and Check-In:
- Players must check in with the scorekeepers before the start of each game.
- The scorekeepers will verify the player's presence and eligibility based on the online team roster.
- Only players listed in the online team roster and present for check-in will be eligible to play in the game.
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Effect of Incomplete Registration:
- If fewer than the required number of players from a team are registered in the online team roster prior to the event, only those registered players will be eligible to participate.
Example: if only 9 players from a team are registered online, only those 9 players will be eligible to play, even if more players are present.
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Compliance and Fair Play:
- Coaches, team managers, and players are responsible for complying with all registration, banding, and age verification procedures.
- Upholding the integrity of player registration, banding, and age verification processes is essential to ensuring fair competition.
PLAYERS ELIGIBILITY
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At the registration station, each participant will have to check in. Please arrive one hour prior to the start of the game to provide time for registration.
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All players will be banded during registration. DO NOT REMOVE THE BAND OR RECERTIFICATION WILL BE REQUIRED.
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Example: Attending the 15u Tournament – attending the 15u Tournament - Players must be no older than 15 years of age on January 1st 2024. Must be able to demonstrate age with 2 pieces of ID. Examples include, any government issued ID, birth certificate along with a picture ID, student cards etc.
FIELD OPERATIONS AND CONDUCT GUIDELINES
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Staffing Requirements:
For game to take place the following staff members must be present:
- A minimum of two (2) referees to officiate the game.
- One (1) scorekeeper assigned to track game statistics.
- One (1) game manager responsible for overseeing game logistics and addressing any issues that arise.
- One (1) sports therapist available to provide medical assistance if needed.
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Respect for Staff and Game Operators:
- Players and coaches must demonstrate respect for all staff and game operators at all times.
- Any form of violence, harassment, or disrespect towards staff or game operators will not be tolerated.
- Players and coaches are expected to follow the instructions and decisions made by referees and other game officials.
EQUIPMENT
1. All players must wear the official 7on7 uniform, consisting of a jersey with the same color designated by the team.
2. All players must wear MUST wear mouth guards at all times while on the field. Game balls should be age specific.
3. Players must wear cleats. However, cleats with exposed metal are never allowed and must be removed.
4. Players may tape their forearms, hands and fingers. Players may wear gloves, elbow pads and knee pads. Braces with exposed metals are not allowed.
5. Players must remove all jewelry and hard billed hats. Winter beanies are allowed.
6. Players may wear soft shell helmets and sunglasses but they must be secured at ALL times while on the field.
7. Players’ jerseys must be tucked into shorts or pants if they hang below the belt line.
8. Players must wear shorts or pants that do not have pockets. Shorts or pants with belt loops or pockets must be taped. Games will not be delayed for a player to tape up pockets.
10. Footballs will be provided.
GAME TIMES AND LATE POLICY
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Each game will last 25 minutes.
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Running clock with no timeouts.
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Please arrive at least 30 mins before scheduled game time.
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Teams must be onsite and ready to start on time. Game clock will start at the original scheduled game time or the game time specified by the event Director. Five minutes late, 7 points will be awarded to the team that is present on time and they will posses the ball first. Ten minutes late, the team will forfeit the game. A win by forfeit will result in a 7-0 final score. (Registration will not be a reason to hold up games. Game times are final and you must be at the field ready to compete by game time.)
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If a touchdown is scored and time runs out, the scoring team will be allowed an extra point attempt.
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The head official will keep the time and will be located by the offensive huddle; The head official will blow the whistle to start the clock.
OFFENSE
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Offense will start on the 40 yard-line with the option of using either hash. First downs will be at the 25-yard line and 10-yard lines. Once the 1st down is achieved inside the 10-yard line you will have three (3) downs to score.
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Offense has three (3) downs to gain a first down.
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Each team must possess a center to snap the ball. If using a center, he is ineligible to catch a pass.
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After a score, the offense can go for one (1) point at the 5-yard line or two (2) points at 10-yard line. The offense may place the ball either on the hash or the middle.
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The offensive team may run the ball on ANY DOWN (Example they can run 1st 2nd and 3RD if they choose). All forms of runs and handoffs are permitted.
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The 1ST player to receive the ball from the center is considered the QB and can NOT run. The 2nd player to possess the ball is the runner and is not allowed to throw or lateral the ball.
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NO BLOCKING – THIS WILL RESULT IN A 5-YARD PENALTY FROM THE PREVIOUS LINE OF SCRIMMAGE AND A LOSS OF DOWN.
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Fumbled shot-gun snap is a dead ball (loss of down), and the ball will return to the original line of scrimmage. All fumbles are dead where they lay.
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Offensive team is responsible for retrieving and returning the ball to the previous spot or the new line of scrimmage.
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All offensive formations must be legal sets. Receivers’ alignment should respect the tackle box.
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All offensive substitutions must enter through the back of the offense
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Quarterback can only run past the line of scrimmage if being blitzed.
SCORING
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Six (6) points for a touchdown
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One (1) point automatic no PAT required
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Two (2) points for a PAT from 10-yard line
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Two (2) points for a defensive stop
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Three (3) Points for Interception (no runbacks or “pick six”)
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Turnover on a PAT is dead ball (including interception) and no points will be given
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If there is a defensive stop or an interception that occurs with no time on the clock, the defense will still be awarded two (2) points for the defensive stop and three (3) points for the interception.
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Official scores will be kept by the scorekeeper on the Field.
BLITZ
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2 Blitz per game
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Each team has blitz to be used during game play and/or during overtime
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If a team blitzes, there will be NO 4 second count! QB can scramble but can not run passed the original line of scrimmage
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The Blitz can be used at any part of the field, the blitzing team can blitz as many players as they choose
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If a team blitz’s, and there is a Defensive penalty on the play the blitzing team will forfeit their blitz. If there is an offense penalty on the play, the blitzing team can accept the penalty, if the penalty is accepted the blitzing team will maintain their blitz.
TIE BREAKER/OVERTIME RULES
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Any game that ends in a tie will result in Overtime.
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The referee will select a team to call the coin toss in overtime, at his/her discretion.
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The winner of the coin flip will select if they want to be 1st offense or defense.
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The ball will be marked on the 10-yard line Each Team has three attempts at the end zone.
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Only offensive scoring will count in overtime.
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After the 1st overtime, both teams must go for two (2) points (spot ball @ 10-yard line) after a Touchdown.
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*If a game goes into a 2nd overtime, the team that gets the ball 2nd in the 1st overtime will receive the ball 1st in the 2nd overtime. 3rd overtimes and the teams will switch again.